Hot take that shouldn't be hot:
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rawbinhutt@mastodon.socialreplied to rawbinhutt@mastodon.social last edited by
The only exception is singleplayer games that require "always online" functionality to work, so let's not do that whenever it can be avoided.
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rawbinhutt@mastodon.socialreplied to rawbinhutt@mastodon.social last edited by
Also, try to allow peer to peer connection or even privately hosted servers whenever possible, so the game you made with blood, sweat and tears can live on after you shut down official servers.
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thundercomplex@labyrinth.zonereplied to rawbinhutt@mastodon.social last edited by@RawbinHutt I disagree. Games shouldn't require "always online" functionality. There's only 1 game I can think of in recent times that justifies always online singleplayer and that's Microsoft Flight Simulator. Otherwise this excuse has only ever been used to make games shit.
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rawbinhutt@mastodon.socialreplied to thundercomplex@labyrinth.zone last edited by
@ThunderComplex my point is: the only exception to the point that "singleplayer games cannot be dead" is if they have always online. Which, as you say, is almost never needed.
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thundercomplex@labyrinth.zonereplied to rawbinhutt@mastodon.social last edited by@RawbinHutt ok yeah, but that's a different kind of dead. It's dead as in no players versus dead as in the publisher takes it away from you.
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rawbinhutt@mastodon.socialreplied to thundercomplex@labyrinth.zone last edited by
@ThunderComplex Taken away by publisher, is the worst kind of dead, no doubt!