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  3. Meeting minutes from the last Social Web Working Group call, which covered topics like discovery, groups, trust and safety, and more.

Meeting minutes from the last Social Web Working Group call, which covered topics like discovery, groups, trust and safety, and more.

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fediverseactivitypubw3csocialweb
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  • stefan@stefanbohacek.onlineS This user is from outside of this forum
    stefan@stefanbohacek.onlineS This user is from outside of this forum
    stefan@stefanbohacek.online
    wrote last edited by
    #1

    Meeting minutes from the last Social Web Working Group call, which covered topics like discovery, groups, trust and safety, and more.

    https://github.com/w3c/socialwg/blob/main/meetings/2026/2026-04-03-CG-WG-joint.md

    Reminder that the fediverse is a "group project" and really does take a village.

    Care to join in and help?

    #fediverse #ActivityPub #W3C #SocialWeb

    serapath@mastodon.gamedev.placeS 1 Reply Last reply
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    • tag-activitypub@relay.fedi.buzzT tag-activitypub@relay.fedi.buzz shared this topic
    • stefan@stefanbohacek.onlineS stefan@stefanbohacek.online

      Meeting minutes from the last Social Web Working Group call, which covered topics like discovery, groups, trust and safety, and more.

      https://github.com/w3c/socialwg/blob/main/meetings/2026/2026-04-03-CG-WG-joint.md

      Reminder that the fediverse is a "group project" and really does take a village.

      Care to join in and help?

      #fediverse #ActivityPub #W3C #SocialWeb

      serapath@mastodon.gamedev.placeS This user is from outside of this forum
      serapath@mastodon.gamedev.placeS This user is from outside of this forum
      serapath@mastodon.gamedev.place
      wrote last edited by
      #2

      @stefan i am highly interested.

      I have met and talked to darius some time ago in portland. My main interest is to ideally ensure or see if there is a way to make it compatible with peer to peer.

      I checked the agenda but i am not sure where this fits in best, but would be happy for guidance.

      I can share more and the p2p application i have in mind is an app that combines blog with rss reader equivalent. pll publish stories and subscribe to others and can discover others too or crawl.

      serapath@mastodon.gamedev.placeS 1 Reply Last reply
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      • serapath@mastodon.gamedev.placeS serapath@mastodon.gamedev.place

        @stefan i am highly interested.

        I have met and talked to darius some time ago in portland. My main interest is to ideally ensure or see if there is a way to make it compatible with peer to peer.

        I checked the agenda but i am not sure where this fits in best, but would be happy for guidance.

        I can share more and the p2p application i have in mind is an app that combines blog with rss reader equivalent. pll publish stories and subscribe to others and can discover others too or crawl.

        serapath@mastodon.gamedev.placeS This user is from outside of this forum
        serapath@mastodon.gamedev.placeS This user is from outside of this forum
        serapath@mastodon.gamedev.place
        wrote last edited by
        #3

        @stefan

        it does not use http(s), but it can use activity pub vocab. ...identities are keypair based on blogs and users are public key addressed.

        there are no servers or cloud involved. its device to device and some generic, but unnecessary relays nodes that can run on servers

        one can always build a bridge, but it makes that bridge a powerful custodian which can censor and impersonate users - and if there wqs native support, that would be much cooler 🙂

        stefan@stefanbohacek.onlineS 1 Reply Last reply
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        • serapath@mastodon.gamedev.placeS serapath@mastodon.gamedev.place

          @stefan

          it does not use http(s), but it can use activity pub vocab. ...identities are keypair based on blogs and users are public key addressed.

          there are no servers or cloud involved. its device to device and some generic, but unnecessary relays nodes that can run on servers

          one can always build a bridge, but it makes that bridge a powerful custodian which can censor and impersonate users - and if there wqs native support, that would be much cooler 🙂

          stefan@stefanbohacek.onlineS This user is from outside of this forum
          stefan@stefanbohacek.onlineS This user is from outside of this forum
          stefan@stefanbohacek.online
          wrote last edited by
          #4

          @serapath This sounds great, even if a bit above my head! I'm not too sure how helpful I can be here, but perhaps you might have luck reaching out to Darius again?

          He's pretty active on his Mastodon server, should be fairly easy to get in touch and get some useful pointers from him directly.

          serapath@mastodon.gamedev.placeS 1 Reply Last reply
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          • stefan@stefanbohacek.onlineS stefan@stefanbohacek.online

            @serapath This sounds great, even if a bit above my head! I'm not too sure how helpful I can be here, but perhaps you might have luck reaching out to Darius again?

            He's pretty active on his Mastodon server, should be fairly easy to get in touch and get some useful pointers from him directly.

            serapath@mastodon.gamedev.placeS This user is from outside of this forum
            serapath@mastodon.gamedev.placeS This user is from outside of this forum
            serapath@mastodon.gamedev.place
            wrote last edited by
            #5

            @stefan

            sure i know.
            @darius 🙂
            is there any way i could follow and/or contribute or at least join the discussion in the right place to see if there is a feasible way of having direct support for p2p or more specifically `dat` without a centralized custodial bridge server which would technically impersonate all user, but hopefully always relay all messages honestly and not produce fake messages. ...that would require fediverse instances to be able to verify p2p msg signatures

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